Company Overview
Empire Arcadia Inc. (otherwise known as “Empire” or “EMP”) is the most diverse, versatile and laudable Development Company for Digital Culture and Competitive Entertainment in the industry of gaming throughout the world. With expertise in over (1000) successful video game tournaments and events, Empire Arcadia, Inc. has earned considerable recognition in the gaming community and industry. We continue to build and grow as a company and brand so that we may be able to further service the video game culture, industry and its communities.
Mission Statement
Empire Arcadia, Inc. mission is to utilize the professional talents and experience of its World Class championship proven gamers for the benefit of developing new markets in the growing videogame industry, community and culture.
Company Fact
Empire Arcadia Inc. is the first nationally organized development company for digital culture and competitive entertainment which service the video game industry to develop new markets in gaming. We continuously strive for equality amongst gamers alike through competitive gaming. We develop champions on many platforms of competitive gaming through different ethnicity, purging the negative stereotypes that have plagued our gaming culture, community and industry since its inception.
Empire Arcadia, Inc. has reached international recognition through various media.
Competitive gaming has been one of the tools that we use to create opportunities in business development in the expanding gaming market. Here is a general list of Empire Arcadia competitive winnings.
Brand Accolades:
100 + Twin Galaxies/Guinness World Records
12 Time Evolution World Fighting Game Champions
Shonen Jump 2009 US National Champion
WCG 2009 Two Time National Champions
MLG 2006, 2009, 2010 and 2011 Champions
World Gaming Cup 2011 International Champion
Game Stop 2009 National Champion
2009 International Video Game Hall of Fame Honoree
2010 International Video Game Hall of Fame Inductee
Guinness Records: Gamers Edition 2012
Guinness Records: Gamers Edition 2011
Guinness Records: Gamers Edition 2010
Guinness Records: Gamers Edition 2009
Our brand recognition, has enabled our company to endorse various services and products for other companies.
Empire Arcadia has been featured in various gaming related magazines, as well as other international publications.
Published:
Guinness World Record (2009, 2010, 2011 and 2012)
Escapist Magazine (2006)
Nintendo Power (2006)
Tips and Tricks (2003)
Arcadia Magazine (Japan 06, 07,08)
Pro Gam3r Magazine (2007)
Gamer Room (2009)
Game Informer (2009)
Chief (UK – 2009)
Play Magazine (2009)
Company History
Empire Arcadia Inc. was incorporated in the year 2002 by Isaiah Triforce Johnson who is the CEO and Founder of Empire Arcadia which is a C-corporation for Profit company. The concept and actuality behind Empire Arcadia simple and traditional. Officially Empire Arcadia Inc. is in it’s 10th year and already it has made a significant impact on the Video Game community and it’s industry and culture.
Company Services
Empire Arcadia’s influence and contributions to the gaming scene and culture; through its players, have expanded the Brand name and recognition as a company. As a result, it has utilized this brand recognition to further highlight the gaming scene and help to further bring it closer to the mainstream.
We offer a wide range of services ranging from but not limited to:
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Facilitation and/or endorsing of various types of events, services, products and or Brands.
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Providing on-line gaming networks for media content for companies who wish to enhance their brand.
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Licensing of our championships proven gamers to further enhance and/or endorse any particular event, service, product and or Brand.
Empire Arcadia Inc. can create effective “launch parties” for various games, events, venues, software (games) and systems, resulting in an increase of; awareness, pertinent information about the product, and the increasing of sales and market share throughout the mainstream by utilizing our proven brand champions.
See our other services on our home page for more information.
Company Goals
Our development strategies are geared towards the eight (8) diverse core elements: Education, Media, Competition, Fashion, Art, Music, Health and Community.
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Education: Provide classes which teach gamers to become professionals in the growing industry of competitive gaming.
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Media: Raise awareness in society about the productive and constructive services and products in gaming.
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Competition: Utilizing competitive gaming as a form of entertainment which provides employment.
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Music: Network the cultural talents of gamers to expand a vital component to the development of videogames.
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Fashion: Utilizing the influences of our top professional gamers to cultivate trends and expressions.
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Art: Intensify the untapped resources and skill of gamers to advance the image of today’s games.
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Health: Healthier lifestyles can be achieved through physical interactive videogames.
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Community: Provide professional platforms that network and connect people through social gaming.
Our goals as the leader in cultural development for gaming is to; establish healthy business relationships with the gaming industry and/or other companies that share our commitment to educate, entertain, and to provide other gaming services that will continue to innovate and improve our community, industry and culture. These opportunities will open new markets for other entities that may want to collaborate and/or develop new markets to further the dynasty that is gaming. Our company mantra is to ensure that the preservation of our culture remains strong and stands the test of time for the next generation of gamers to come.